![]() ![]() ![]() Let's have a closer look how the eyes now work with Genesis 3. In the Genesis 2 Generation the eye surface zone offered a huge improvement over the original Genesis generation. The Eyesocket surface zone seems to consist of the former tear surface zone and a new eye socket back wall. With Genesis 3 the ears are now part of the face map (again). This means the former limbs map of Genesis 2 is now split up. In the Genesis 3 Generation Arms and Legs are now split to separate maps. Teeth (same map as Mouth but different settings) Sclera (same map as Irises but different settings) Eye Moisture (used with a reflection map in G3F Starter Essentials, Moisture Map with V7) Eyelashes (used with only a transparency map) Eyesocket (uses the same map as Ears, Face) Toenails (same map as Legs but different settings) Fingernails (same map as Arms but different settings) ![]() The autoconverted G3F gives a good first impression which surface zones may be found on the same maps and how many different materials can be found in OcDS after autoconversion. Genesis 3 female autoconverted with the OcDS plugin ![]()
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